It’s YOUR turn to get a piece of the action ...

... position yourself in front of the three fastest-growing business trends in history!

Register NOW to receive the full details within minutes,
and gain the "First Mover Advantage" on this Internet revolution and ultimate opportunity!

It’s going to be worth $412 per second, and we haven’t even started!

By Registering today, you will:
-Discover a market growing four times faster than the Internet;
- Learn how having fun, being entertained and social networ king can earn you money!
- Be one of the first to learn how this powerful business, using a simple system, can earn you a fortune!

Register for free, extra bonus:

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Saturday, February 2, 2008

It’s YOUR turn to get a piece of the action... position yourself in front of the three fastest-growing business trends in history!

Register NOW to receive the full details within minutes, and gain the "First Mover Advantage" on this Internet revolution and ultimate opportunity!

By Registering today, you will:
  • Discover a market growing four times faster than the Internet;
  • Learn how having fun, being entertained and social networking can earn you money!
  • Be one of the first to learn how this powerful business, using a simple system, can earn you a fortune!
ONE in TEN people you know is doing it RIGHT NOW.

In just 36 months, that could be SIX in TEN…and whether you are cashing in on it or not, they will be there, playing games online, night and day, 24/7.

We have made it simple to join uVme and be involved. The business has been in development for over two years. A seven-figure investment has been made developing our exclusive range of games, the integrated instant messenger, Associate network software and hardware to run the whole platform. All this is now at your disposal to capitalise on the market.

The potential reach of the Internet is staggering. With broadband (and therefore quicker web access) reaching ever more homes and Internet cafés, the popularity of live interaction with other people online is exploding.

The speed of people's home Internet connections is driving this market. In America, nearly 75% of Internet users had broadband at home last year, up from 57% just one year earlier…and Internet users in India increased by 54% in just one year.

The Internet is the fastest-growing market in the history of the WORLD, but just this one sector has been growing FOUR TIMES FASTER than the Internet overall. People aren’t just using the web for information anymore; they now see it as a prime deliverer of entertainment. It’s even eating into TV-viewing figures, and therefore also TV advertising revenue. Meanwhile, in-game advertising is predicted to grow by 70% year-on-year, to be worth USD billions in three years. It’s no wonder that TV companies are scrambling for a piece of online games real estate – buying companies, launching games platforms, and putting their content online in interactive form.

Alex Burmaster, European Internet Analyst, Nielsen//NetRatings (a global leader in Internet media and market research) said, “Take the fact that the online games sector is growing at four times the rate of overall Internet growth together with the increasing numbers…online and it is easy to see why companies such as MTV Networks are looking to get a piece of the action.”

The online games sector has been identified as the next step in the evolution of online entertainment, and people of all ages, from all over the world, play in their millions. And within this sector, “casual skill-based games” rank as one of the most popular pastimes.

What are casual games of skill?

Casual games are familiar, fun pastimes such as:
  • Board games like draughts, backgammon
  • Sports games like pool, golf and basketball
  • Puzzle games like jigsaws and word games
These are played online in a tournament format, with each player paying a cash entry fee to play, and with a cash or merchandise prize going to the winner or winners of the tournament. Skill-based games are named accordingly because the outcome of each competition is based on the players’ ability and performance, with any elements of luck eliminated. This is critical, in order to be legal and avoid falling under anti-gambling statutes.

People like to play these games on their computers for a fun challenge. Playing them online against someone else adds an extra social, competitive element; and playing for cash prizes between USD$1 and $1,000 upwards makes them even more exciting and rewarding!

What does all of this mean? It means that online games are where the money is. People are willing to pay to play, and they are doing it already. Interesting fact?

…It’s much more than that. Challenging a friend to a game, “uVme”, IS YOUR BUSINESS. The more fun people have, the bigger your profit. You don’t have to worry about stocks, overheads, selling, in fact, we’ve knocked down every barrier and erased every stigma attached, replacing it only with simplicity, fun, and status. So WIN or LOSE, you will always be a winner!

But why online games?

That’s easy, the online games sector is growing FOUR TIMES faster than the Internet overall. And just think, it has grown as massive and as rapidly as it has WITH NO TRADITIONAL ADVERTISING! Online games are not advertised on TV, in newspapers, in cinemas or on billboards, yet the audience is getting bigger and bigger.

In fact, there is almost no one that is not included in this market. Worldwide, it is forecasted to grow from USD$5.2 billion in 2007 to over USD$13 billion in 2011...
In other words, USD$412 per SECOND
... every minute, every hour, every day.
... JUST BY WORD OF MOUTH.

Game networks have grown due to word of mouth. Players want to play a game with a friend or the players recommending games to other players, who in turn do the same. It’s viral.

If online games are growing this fast WITHOUT advertising, just imagine how widespread they will become now that big “Fortune 500”, blue-chip and major TV networks are getting involved.
Who’s playing these games?

Is it teenagers playing at home? Far from it. Consider this fact: the International Game Developers Association’s “Casual Games Market Overview” reported that casual gamers tend to be BOTH WOMEN AND MEN between the ages of 35 and 65, with a slight demographic skew towards women.

Again, because your business is online and “open” globally, around the clock, the opportunity is there for you to be making money 24 hours a day, 7 days a week, even while you asleep. Even when you're working on your uVme business, it won’t seem like work, because you’ll be having fun playing games and socialising. There is no “hard selling”, no stock, no phone calls to make. People like to have fun, and they like to Associate with OTHERS who are having fun. And their fun equals your profit!

You see, the average skill games player spends USD$35/GBP£18/EURO€25 PER MONTH playing games.

When you consider just how many millions of people around the world are playing, that means there are “big bucks” being spent. Even in less developed countries where PC ownership is small, Internet cafés are commonplace, heavily frequented by gamers and open around the clock. They typically derive 30-40% of their revenue from people playing games online. Some of these international Internet cafés are even dedicated SOLELY TO ONLINE GAMES.

So... people of both sexes and all ages are playing these games, around the world, in all time zones. There are currently game networks with hundreds of thousands of players playing games at any one time. This means that day or night, whether you are asleep, at work, on holiday, or out meeting friends, your business keeps ticking over, and adding up.

Plus, playing games with friends and people in your social network is much more fun than playing against anonymous strangers. You have the friendly rivalry between you, and the personal relationship which we all enjoy. But now, it’s not only satisfying, fun and enjoyable: challenging friends to a game “uVme” IS YOUR BUSINESS!







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